War is the reciprocal and violent application
of force between hostile political entities aimed at
bringing about a desired political end-state via armed
conflict. In his seminal work,
Carl Von Clausewitz calls war the "continuation of
political intercourse, carried on with other means."
War is an interaction in which two or more militaries
have a “struggle of wills”.
When qualified as a
civil war, it is a dispute inherent to a given
society, and its nature is in the conflict over modes of
governance rather than
sovereignty. War is not considered to be the same as
genocide because of the reciprocal nature of the
violent struggle, and the
organized nature of the units involved.
War is also a cultural entity, and its practice is
not linked to any single type of political organisation
or society. Rather, as discussed by
John Keegan in his “History Of Warfare”, war is a
universal phenomenon whose form and scope is defined by
the society that wages it.
The conduct of war extends along a continuum, from the
tribal warfare that began well before recorded human
history, to wars between
empires. A group of combatants and their support is
army on land, a
navy at sea, and
air force in the air. Wars may be prosecuted
simultaneously in one or more different
theatres. Within each theatre, there may be one or
military campaigns. A military campaign includes not
only fighting but also intelligence, troop movements,
propaganda, and other components. Continuous
conflict is traditionally called a
battle, although this terminology is not always fed
to conflicts involving aircraft, missiles or bombs
alone, in the absence of ground troops or naval forces.
War is not limited to the
human species, as
ants engage in massive intra-species conflicts which
might be termed warfare. It is theorized that other
species also engage in similar behavior, although this
is not well documented.
Some believe war has always been with us; others
stress the lack of clear evidence that war is not in our
prehistoric past, and the fact that many peaceful,
non-military societies have and still do exist.
Originally, war likely consisted of small-scale raiding.
Since the rise of the state some 5000 years ago,
military activity has occurred over much of the globe.
The advent of gunpowder and the acceleration of
technological advances led to modern warfare.
Since the close of the
Vietnam War, the ideas expounded by the Prussian
military theorist Carl von Clausewitz (1780-1831) have
come to thoroughly permeate American military writing,
doctrinal, theoretical, and historical. His book
On War, first published (as
Vom Kriege) in 1832, was adopted as a key
text at the Naval War College in 1976, the Air War
College in 1978, the Army War College in 1981. It has
always been central at the U.S. Army's School for
Advanced Military Studies at Leavenworth (founded in
1983). The U.S. Marine Corps's brilliant little
philosophical field manual
FMFM 1: Warfighting (1989) is essentially a
distillation of On War, and the newer Marine
Corps Doctrinal Publications (MCDPs,
c.1997) are equally reflective of Clausewitz's basic
This is not the first time Clausewitz has been in
fashion. Indeed, On War has been the bible of
many thoughtful soldiers ever since Field Marshal
Helmuth von Moltke attributed to its guidance his
stunning victories in the wars of German unification
(1864, 1866, 1870-71). Nor is it the first time that
individual American soldiers and military
thinkers have been attracted by his ideas: George
Patton, Albert Wedemeyer, and—especially—Dwight
Eisenhower were intensely interested in what he had to
It is, however, the first time that the American
armed forces as institutions have turned to
Clausewitz. While the philosopher had insisted that war
was "simply the expression of politics by other means,"
the traditional attitude of American soldiers had been
that "politics and strategy are radically and
fundamentally things apart. Strategy begins where
politics end. All that soldiers ask is that once the
policy is settled, strategy and command shall be
regarded as being in a sphere apart from politics."*2
The sudden acceptability of Clausewitz in the wake of
Vietnam is not difficult to account for, for among the
major military theorists only Clausewitz seriously
struggled with the sort of dilemma that American
military leaders faced in the aftermath of their defeat.
Clearly, in what had come to be called in scathing terms
a "political war," the political and military components
of the American war effort had come unstuck. It ran
against the grain of America's military men to criticize
elected civilian leaders, but it was just as difficult
to take the blame upon themselves. Clausewitz's analysis
could not have been more relevant:
The more powerful and inspiring the motives for
war,... the more closely will the military aims and
the political objects of war coincide, and the more
military and less political will war appear to be.
On the other hand, the less intense the motives, the
less will the military element's natural tendency to
violence coincide with political directives. As a
result, war will be driven further from its natural
course, the political object will be more and more
at variance with the aim of ideal war, and the
conflict will seem increasingly political in
When people talk, as they often do, about
harmful political influence on the management of
war, they are not really saying what they mean.
Their quarrel should be with the policy itself, not
with its influence.
Vom Kriege (IPA: [fɔm
ˈkʁiːgə]) is a book on
military strategy by
Carl von Clausewitz, written mostly after the
Napoleonic wars, between 1816 and 1830, and
published posthumously by his wife in 1832. It has been
English several times as On War. On
War is actually an unfinished work; Clausewitz had
set about revising his accumulated manuscripts in 1827,
but did not live to finish the task. His wife eventually
compiled all the work and the final two chapters
Clausewitz never finished.
On War is one of the first books on modern
military strategy. This is mainly due to Clausewitz'
integration of politics and social and economic issues
as some of the most important factors in deciding the
outcomes of a war. It is one of the most important
treatises on strategy ever written, and is prescribed at
military academies to this day.
Carl von Clausewitz was a
Prussian officer among those baffled by how the
armies of the
French Revolution and
Napoleon had changed the nature of war through their
ability to motivate the populace and thus unleash war on
a greater scale than had previously been the case in
Europe. Clausewitz was well educated and had a strong
interest in art, science, and education, but he was a
professional soldier who spent a considerable part of
his life fighting against Napoleon. There is no doubt
that the insights he gained from his experiences,
combined with a solid grasp of European history,
provided much of the raw material for the book. On
War represents the compilation of his most cogent
Note: Clausewitz states that Napoleon's tactics were
not revolutionary at all and that Napoleonic Warfare did
not change anything greatly in military history. The
technology of weaponry for the most part remained
static, and new strategies weren't developed, but rather
Napoleon refurbished old ones, mixing them into one
The book contains a wealth of historical examples
used to illustrate its various concepts.
Frederick II of Prussia (the Great) figures
prominently for having made very efficient use of the
limited forces at his disposal.
Napoleon also is a central figure.
Among many strands of thought, three stand out as
essential to Clausewitz' concept:
War must never be seen as a purpose to itself,
but as a means of physically forcing one's will on
an opponent ("War is not merely a political act, but
also a real political instrument, a continuation of
political commerce, a carrying out of the same by
The military objectives in war that support
one's political objectives fall into two broad
types: "war to achieve limited aims" and war to
"disarm” the enemy: “to render [him] politically
helpless or militarily impotent."
The course of war will tend to favor the party
employing more force and resources (a notion
extended by Germany's leaders in World War One into
"total war"—the pursuit of complete military victory
regardless of the political consequences).
"You must not fight too often with one enemy,
or you will teach him all your art of war." –
Military strategy is the plan and execution of
the contest between very large groups of armed
adversaries. It involves each opponent's diplomatic,
informational, military, and economic resources wielded
against the other's resources to gain supremacy or
reduce the opponent's will to fight. It is a principle
tool to secure the
national interest. A contemporary military strategy
is developed via
It is as old as
society itself. It is a subdiscipline of
warfare and of
foreign policy. In comparison,
grand strategy is that strategy of the largest of
organizations which are currently the
confederation, or international
alliances. Military strategy has its origins before
Battle of the Ten Kings and will endure through the
space age. It is larger in perspective than
military tactics which is the disposition and
maneuver of units on a particular sea or battlefield.
Military strategy in the 19th century was still
viewed as one of a trivium of "arts" or "sciences" that
govern the conduct of warfare; the others being
tactics, the execution of plans and manœuvering of
forces in battle, and
logistics, the maintenance of an army. The view had
prevailed since the Roman times, and the borderline
between strategy and tactics at this time was blurred,
and sometimes categorization of a decision is a matter
of almost personal opinion.
Carnot, during the
French Revolutionary Wars thought it simply involved
concentration of troops.
New Page 1 24 packs of 10 NBA trading cards per box. LOOK FOR: Memorabilia or Autographed Cards - 1:24 Packs! League Leaders - featuring Game-Worn uniform cards of the NBA's superstars - numbered to 450 02 GOOD AUTOGRAPHS
24 Packs of 8 WNBA Trading cards. Fleer Ultra WNBA will feature 2 memorabilia or autographed cards per box! Base set will be 120 cards including 20 Rookies seeded 1 in 4 packs! There will be special Jackie Stiles items including House of Stiles Memorabilia card # to 110 and House of Stiles Autographed card # to 10.
Each 2003-04 Fleer Evant Basketball Box contains 18 packs of 4 cards each in a 90 card base set including 8 USA Team (#'d to 699) and 26 Rookies (#'d to 699). Each box will contain FOUR Memorabilia cards (all #'d to 500 or less). Parallel set: Black & White (#'d to 199). Inserts: Work of Heart (#'d to 299; Memorabilia > #'d to 300) - Stars & Stripes (#'d to 204; Home Memorabilia > #'d to 500 - Away Memorabilia > #'d to 100 - and Patch Memorabilia > #'d to jersey number) - Candid Collection (#'d to 199; Memorabilia > #'d to 100) - Materials (Blue > #'d to 250 - Gold > #'d to 75 - and Patch > #'d to 25) - and Autographs 1:108 (all #'d to qty. signed).
Each 2004 Fleer E-X Baseball sealed box contains 1 packs of 7 cards each in a 65 card base set including 25 Rookies (#'d to 500). Each 2004 Fleer E-X Baseball PACK/BOX will contain ONE Rookie card - ONE Autograph card (#'d to 100 or less: Dual or Memorabilia) - and ONE Jersey Patch card or ONE Retired Dual Memorabilia card. Parallel set: Essential Credentials (Now > #'d from 1 to 65 and Futures > #'d from 65 to 1). Inserts: Autograph Memorabilia 1:1 (Clearly Authentics: Black: Jersey > #'d from 30 to 50 - Tan: Patch > #'d to jersey number - Burgundy: Buttons > #'d to to # of buttons - and Emerald > #'d to 1; and Signings of the Times: HOF > #'d to induction year - Debut > #'d to rookie year - and Emerald > #'d to 1) - Jersey Patch 1:1 (Black > #'d from 50 to 90 - Pewter: Patch/Bat > #'d to 44 - Bronze: Patch/Jersey > #'d to 35 - Turquoise: Nameplate > #'d to letters in last name - Tan: Dual Patch > #'d to 22 - Burgundy: Triple Patch > #'d to 13 - Royal: Patch/Bat/Jersey > #'d to 8 - and Emerald: Double MLB Logo > #'d to 1) - E-X Quisite 1:12 - Clear Cuts 1:48 - Classic ConnEXions Dual Memorabilia (#'d to 22; Dual Emerald > #'d to 1 - Triple > #'d to 13 - and Triple Emerald > #'d to 1) - Dual Autographs (Check Mates Cut and ConnEXions) - and Dual Bat Barrels.
2003 E-X showcases the latest innovative technology ! Special 24-point basic cards printed on plastic with holographic foil... Same terrific base card technology as 2003 E-X MLB ! One Emerald or Diamond Essential autograph in every 6 boxes! Look for 4 special - limited number game-used memorabilia cards in every 20 packs ! 20 of the top rookies will have authentic rookie cards... includes newcomer Bo Hart - Yankee fireballer Jose Contreras - 2003 draft pick Ryan Wagner & many - many more ! Return of Behind the Numbers... Look for special autographed game-worn jersey cards numbered to the featured player?s jersey number! Look for the ever popular Essential Credentials Now and Future Parallel... Essential Credentials Now #'d from 1 to 102 Essential Credentials Futures #'d from 102 to 1 HOBBY EXCLUSIVE PRODUCT - No Retail version available !
Each 2003-04 Fleer EX Basketball sealed box contains 20 packs of 3 cards each in a 102 card base set including 30 Rookies. Each box will contain FOUR Memorabilia cards. Parallel set: Essential Credentials (Now > #'d from 1 to 102 and Future > #'d to 201 to 1). Inserts: Net Assets 1:32 (Memorabilia 1:12 - Jersey Patch > #'d to 75) - Behind the Numbers 1:80 (Memorabilia 1:10 - Memorabilia Gold > #'d to 150 - and Memorabilia Autograph > #'d to jersey number) - Buzzer Beaters 1:240 (Autograph 1:120 > #'d to quantity signed) - and Jambalaya 1:480.
Each sealed box contains 24 packs of 5 cards each in a 120 card base set. >>> Each box contains TWO Memorabilia cards - ONE Autograph card - and ONE Legendary Star pack (contains only cards of MLB Legends including ONE of the TWO Memorabilia card that are included in each box). Parallel set: Championship Gold > #'d to 50. Inserts: Pennant Aggression (#'d to pennant year; Memorabilia > #'d to 200 - Jersey Patch > #'d to 50) - Post Season Glory (Level 1 > #'d to 1500 - Level 2 > #'d to 500 - Level 3 > #'d to 50; Memorabilia > #'d TBD - Jersey Patch > 'd to 75 - Dual Memorabilia > #'d to 100 - Dual Jersey Patch > #'d to 50 - Quadruple Memorabilia > #'d to 25 - and Quadruple Jersey Patch > #'d to 1) - All-American Collection (Memorabilia version > #'d to 150 - Autographs > three versions: #'d TBD - 50 - or 100 - and Autograph/Memorabilia > #'d to 25) - Series Contenders (Game Used Bat > #'d TBD and Game Used Bat Knob > #'d to 10) - and Yankee Penstripes Autographs (#'d to quantity signed).
2004 Fleer Flair Baseball sealed box contains 1 pack of 12 cards each in a 75 card base set including 15 Class of '04 Rookies (#'d to 799). Each 2004 Fleer Flair Baseball PACK/BOX will contain THREE Memorabilia cards (#'d to 250 or less) - ONE Rookie card (#'d to 799) - and ONE Autograph card (#'d to 200 or less). Parallel set: Flair Collection (Row 1 > #'d to 100 and Row 2 > #'d to 1). Inserts: Hot Numbers (Jersey: Blue > #'d to 250 & Red > #'d to 150 - and Jersey Patch: Silver > #'d to 75 - Gold > #'d to jersey number - & Purple > #'d to 1) - Power Tools (Bat: Blue > #'d to 250 - Jersey: Red > #'d to 150 - and Jersey Patch/Bat: Gold > #'d to jersey number - & Purple > #'d to 1) - Diamond Cuts Jersey: Blue > #'d to 250 & Red > #'d to 150 - and Jersey Patch: Silver > #'d to 75 and Purple > #'d to 1 - & Dual Jersey Patch Gold > #'d to 10) - Letterman (Nameplates swatches > #'d to qty. produced) - and Autographs (Autograph Collection > 25 #'d to qty. signed - 25 #'d to 100 - 25 #'d to 25 - & Masterpiece > #'d to 1 - Cuts and Glory > 15 #'d to 100 - 15 #'d to 50 - 15 #'d to 15 - & Masterpiece > #'d to 1 - and SIGnificant Cuts > #'d to qty. signed).
2003-04 Fleer Flair Basketball sealed box contains 20 packs of 5 cards each in a 120 card base set including 30 Class of '03 Rookies (#'d to 500). Each box contains THREE Memorabilia cards and ONE oversized Sweet Swatch Memorabilia or Autograph box topper card. Parallel sets: Flair Collection (Row 1 > #'d to 100 and Row 2 > #'d to 1). Inserts: Memorabilia cards 3:box (World Leaders 1:15 - Wave of the Future Jersey > #'d to 250 - Wave of the Future Jersey Patch > #'d to 50 - A Cut Above > #'d to 500 - Final Cut Patch > #'d to 50 - Sweet Swatch Jersey > #'d to 250 - and Sweet Swatch Patch > #'d to 50) - Autographed Memorabilia cards 1:40 (Sweet Swatch > #'d to qty. signed - Sweet Swatch Gold > #'d to 25 - and Sweet Swatch Masterpiece > #'d to 1) - and Sweet Swatch oversized box topper Memorabilia or Autograph card 1:box (Class of '03 > #'d to 750 - Class of '03 Gold > #'d to 75 - Home Jersey Edition > #'d to qty. produced - Away Jersey Edition > #'d to qty - produced - Jersey Patch Edition > #'d to qty. produced - Double-Double > #'d to 50 - Triple-Double > #'d to 32 - Triple-Double Autograph > #'d to 3 - and Masterpiece Patch > #'d to 1). BoxFIND 3 memorabilia cards in every box - at least 2 will be serially numbered to 500 or less!
Basic Card The concept behind Flair has been considered intriguing but it was the design that captivated collectors. Clean - classy and somewhat futuristic is now the trademark of Flair quality. Comprised of only 90 players - Flair?s roster is one of the best in the hobby. Future Fame Flair helps you look in to the crystal ball and see which young players will soon become household names. See the future today as 35 true rookie cards are featured in the Future Fame subset and each card is serially numbered to just 500. Flair Collection- Row 1 Collectors are always looking for a challenge and Flair does not disappoint with two different rows of Flair Collection parallel set. Row 1 is serially numbered to 150. Flair Collection- Row 2 Collectors are always looking for a challenge and Flair does not disappoint with two different rows of Flair Collection parallel set. Row 2 is serially numbered to 25 and helps create an interesting chase for those willing to take the challenge. Power Tools To become a good hitter you need more than just skill and luck - you also need a natural talent to hit a fast moving ball with a round stick. Power Tools looks at some of the best hitters in the Majors and gives you ? the collector ? a piece of one of their bats that has helped make them famous. Numbered to 500. Power Tools Gold Flair is all about taking things to the next level and this theme continues with Power Tools Gold cards. The entire roster from Power Tools set has been numbered to just 100. This creates an exciting and very collectible card. Power Tools Gold will be worth the hunt and you will be satisfied with this new addition to your collection. Power Tools- Dual Every player in Power Tools roster has been logically paired up with a comparable player or a teammate to create a new level of collecting. Besides being paired up - each card will have an actual piece of game-used bat from each of the players on the card. We think you will agree that some things are better in twos. Numbered to 200. Diamond Cuts We sure you have heard the term - the shirt off your back - but never before has this been more apparent than in the game-worn insert set called Diamond Cuts. Each jersey swatch comes directly from the source and was worn in a real game by the player?s featured in the set?guaranteed. What about the players? Look for 15 big names from the Major Leagues in this star studded game-worn jersey set. Diamond Cuts Gold Gold parallel version of Diamond Cuts is serially numbered to just 100. Now that?s a nice change of pace. Hot Numbers Game-worn patch cards have become a hobby staple as collectors are looking for the best pieces for their collections. Hot Numbers takes the hobby love of patch cards and combines it with low numbering (100 of each card) to make a perfect chase element to the set. Hot Numbers Dual How do you make Hot Numbers better? How about make a dual version matching two top players and only number the card to 25. That is what we did and you will soon wonder what you did before. Wave of the Future Wave of the Future takes you on a tour of the top players that are starting to make an impact in today?s game. Each card contains a swatch of authentic game-used memorabilia from one of these up-and-coming idols numbered to only to 500. Wave of the Future Gold The gold version of Wave of the Future features the same top prospects along with a swatch of authentic game-used memorabilia numbered to only 100. Sweet Swatch Regular Sweet Swatch captivated collectors by showcasing the biggest names in the game with the biggest memorabilia swatch in the industry. Sweet Swatch Regular cards are made from the same thought and stock but these cards are normal sized. Each card is numbered to just 250. Sweet Swatch Patch Regular Sweet Swatch Patch features a nice swatch of authentic game-worn jersey patch and is numbered to just 50 of each. Tough pulls but well worth it. Sweet Swatch Oversized Everybody knows - bigger is better! Sweet Swatch game-used cards feature the biggest game-used swatches in the hobby?nearly 3 times the size of other game-used cards. See why collectors agree that Sweet Swatch is the real deal in the hobby. Sweet Swatch Patch Oversized Collectors have made it known that some of their favorite cards from last year?s Flair were the Sweet Swatch Patch cards that seemed to catch the imagination and enthusiasm of the hobby. Call it what you want - but real collectors know that Sweet Swatch Patch is more than just another patch card. Sweet Swatch Dual Oversized Sweet Swatch dual cards are exactly what the doctor ordered. Each card pairs up two relevant superstars to create a new experience in the Sweet Swatch pecking order. Collect your favorite player or your favorite team or step it up and collect them all. Each card is serially numbered to just 25. Sweet Swatch Masterpiece Oversized The popularity of Sweet Swatch cannot be denied - it has this overpowering urge to make your collection grow large. If you really want something to be proud of - look for Sweet Swatch Masterpiece cards (numbered 1 of 1) that are totally unique. Each patch swatch embedded in the card is hand picked to make sure that each card is a true work of art. Sweet Swatch Autograph Oversized One of the biggest innovations that Flair brings to the hobby is the Sweet Swatch card. Collectors agree that Sweet Swatch cards are a huge hit in the hobby and have become some of the most sought after cards around. Look for Sweet Swatch Autograph cards featuring some of the biggest names in the game. Sweet Swatch Autograph Gold Oversized We?ve taken the Sweet Swatch Autograph idea to the next level by making a special gold version numbered to just 25! Imagine getting a Randy Johnson or Derek Jeter autograph in which you know beyond a shadow of a doubt there are only 25 in the world. Now imagine the envy of your friends as you show it off. Some things are priceless. Sweet Swatch Autograph Masterpiece Yes - it is true. Look for rarest of the rare Sweet Swatch Masterpiece Autographs. The only 1 of 1 autograph cards on the market.
Each 2003-04 Fleer Flair Final Edition Basketball sealed box contains 1 pack of 12 cards each in a 90 card base set including 25 Rookies (#'d to 799). Each box/pack will contain ONE Rookie card - THREE Memorabilia cards (#'d to 250 or less) - and ONE Autograph cards (#'d to 200 or less). Inserts: Hot Numbers (Jersey: Blue > #'d to 250 - Red > #'d to 175 - Pewter > #'d to 125 - Copper > #'d to 75; Patch: Silver > #'d to 50 - Gold > #'d to jersey number - Platinum > #'d to team win total - and Masterpiece > #'d to 1; Die-Cut Jersey: Blue > #'d to 25 - Red . #'d to 18 - Pewter > #'d to 13 - and Copper > #'d to 8; Jersey Patch: Silver > #'d to 5 - Gold > #'d to 3 - and Masterpiece > #'d to 1) - Power Game (Jersey: Blue > #'d to 250 - Red > #'d to 175 - and Pewter > #'d to 125; Jersey/Patch: Copper > #'d to 75 - Silver > #'d to 50 - Gold > #'d to jersey number - Platinum > #'d to team win total - and Masterpiece > #'d to 1; Die-Cut Jersey: Blue > #'d to 25 - Red > #'d to 18 - and Pewter > #'d to 8; Jersey/Patch: Copper > #'d to 8 - Silver > #'d to 5 - Gold > #'d to 3 - and Platinum > #'d to 1) - Courtside Cuts (Jersey: Blue > #'d to 250 - Red > #'d to 175 - Pewter > #'d to 125 - and Copper > #'d to 50; Patch: Silver > #'d to 50 - Gold > #'d to jersey number - Platinum > #'d to team win total - Dual > #'d to 10 - and Masterpiece > #'d to 1; Die-Cut Jersey: Blue > #'d to 25 - Red > #'d to 18 - Pewter > #'d to 13 - and Copper > #'d to 8; Die-Cut Jersey Patch: Silver > #'d to 5 - Gold > #'d to 3 - and Platinum > #'d to 1) - Letterman (#'d to qty. produced) - NBA Draft Day Memorabilia (redeem for framed pieces) - and Autographs (Autograph Collection: Regular > #'d to qty. signed - Fleer > #'d to 100 - Parchment > #'d to 25 - Platinum > #'d to 10 - and Masterpiece > #'d to 1; Cuts & Glory > #'d to 100 - 50 - 15 - 3 - and Masterpiece > #'d to 1; Significant Cuts > #'d to qty. signed).
Each sealed box contains 20 packs of 5 cards each in a 130 card base set including 40 Future Fame Rookies (#'d to 500). >>> Each box will contain FOUR Memorabilia cards and ONE Oversized Sweet Swatch box topper pack (Memorabilia or Autograph). Parallel set: Flair Collection (#'d to 125). Inserts: Canton Calling 1:20 (Jersey version 1:20 and Jersey Patch version > #'d to 150) - Sunday Showdown Memorabilia (Jersey > #'d to 500 - Jersey Patch > 'd to 100 - and Dual Jersey Patch > #'d to 50) - A Cut Above Jersey (#'d to 500) - Final Cut Jersey Patch (#'d to 50) - Sweet Swatch regular (Jersey > 'd to 200 and Jersey Patch > #'d to 25) - and Sweet Swatch oversized box topper 1: box (Jersey: Silver - Dual Jersey: Red > #'d to 25 - Jersey Patch: Gold - Masterpiece: Purple > #'d to 1 - Autograph - Autograph: Gold > #'d to 25 - and Notation Edition Masterpiece > #'d to 1).
Each 2004 Fleer Flair Football sealed box contains 1 pack of 12 cards each in an 85 card base set including 25 Class of '04 Rookies (#'d to 799). Each 2004 Fleer Flair Football PACK/BOX will contain ONE Rookie card - THREE Memorabilia cards - and ONE Autograph card. Inserts: Hot Numbers (Jersey: Blue > #'d to 250 and Red > #'d to 150 - and Jersey Patch: Silver > #'d to 75 - Gold > #'d to jersey number - and Purple > #'d to 1) - Power Swatch (Jersey: Blue > #'d to 250 and Red > #'d to 150 - Silver Jersey Number > #'d to 75 - and Jersey/Jersey Patch: Gold > #'d to jersey number and Purple > #'d to 1) - Gridiron Cuts (Jersey: Blue > #'d to 250 and Red > #'d to 150 - and Jersey Patch: Silver > #'d to 75 - Gold Dual > #'d to 10 - and Purple > #'d to 1) - Letterman (Jersey Nameplates) - and Autographs (Autograph Collection > 4 versions: serial #'d - #'d to 100 - #'d to 25 - and #'d to 1; Cuts and Glory: Jersey > #'d to 100 - Jersey Level 2 > #'d to 50 - Jersey Patch > #'d to 15 - and Masterpiece Jersey Patch > #'d to 1; and SIGnificant Cuts > #'d to qty. signed).
2003-04 Fleer Focus Basketball sealed box contains 24 packs of 5 cards each in a 160 card base set including 40 Rookies (#'d to 499). Each box contains ONE Memorabilia card (#'d to 250 or less). Parallel sets: Numbers (Century > #'d to 100 and Decade > #'d to 10) and Anniversary (135 Silver > #'d to 50 - 25 Silver Autograph > #'d to 50 - 135 Gold > #'d to 25 - and 25 Gold Autograph > #'d to 25). Inserts: Home & Aways (#'d to 500; Dual Jersey > #'d to 199) - NBA Shirtified (#'d to 750; Jersey > #'d to 250 - Jersey Numbers > #'d to 99 - Jersey Nameplate > #'d to 50 - and Jersey Logo > #'d to 1) - Tag Team (#'d to 350; Dual Jersey > #'d to 250 - Dual Jersey Tag > #'d to 1) - and Auto Focus (#'d to 250; Autographs 1:72 > #'d to 75 or 25).
Each sealed box contains 24 packs of 5 cards in a 160 card base set including 40 Rookies (#'d to 699). Each box contains TWO Memorabilia cards (#'d to 350 or less) and TWO parallel cards (#'d to 100 or less). Parallel sets: Numbers (Century > #'d to 100 and Decade > #'d to 10) and Anniversary (Gold > #'d to 50 and Silver > #'d to 25). Inserts: NFL Shirtified (#'d to 750; Jersey Level 1 > #'d to 250 - Jersey Level 2 > #'d to 150 - Jersey Level 3 > #'d to 75 - Numbers > #'d to jersey number - Nameplate > #'d to 25 - and NFL Logo > #'d to 1) - Extra Effort (#'d to 500) - Emerald Focus (#'d to 500; Level 1 > #'d to 350 - Level 2 > #'d to 200 - Level 3 > #'d to 100 - Level 4 > #'d to 50 - and Level 5 > #'d to 10) - and Diamond Focus (#'d to 350; Yellow > #'d to 300 - White > #'d to 150 - Black > #'d to 50 - Aqua > #'d to 25 - and Purple > #'d to 5).
CONTENTS-------------------------24 packs/7 cards per pack Every 16 box case will include an Oversized - Serially numbered Autographed Materialistic Card ** Look for all new variations of the popular Materialistic Insert series **Oversized Materialistic Card in each box **One box in each case will contain a serially numbered Autographed Oversized Materialistic card ** MLB Shirtified and Team Colors jersey cards contain rare variations including 1-of-1 Patch cards
Each sealed box contains 24 packs of 5 cards each in a 130 card base set including 30 Genuine Upside Rookies (#'d to 799). Each box will contains FOUR Memorabilia cards. Parallel set: Reflection (Ascending > #'d from 1 to 130 and Descending > #'d from 130 to 1). Inserts: Long Ball Threats 1:8 (Memorabilia version 1:13 - Dual Memorabilia version 1:72 - Jersey Patch version > #'d to 2002 HR Total) - Tools of the Game 1:20 (Memorabilia version 1:42 - Dual Memorabilia version > #'d to 250 - and Triple Memorabilia version > #'d to 100) - and Genuine Article 1:24 (Memorabilia card accompanied by a companion certificate that features a picture and information about the memorabilia swatch; also Jersey Tags version > hand #'d and Autograph version > serial #'d).
Each 2004 Fleer Genuine Insider Baseball sealed box contains 18 packs of 5 cards each in a 130 card base set including 20 Prospects (#'d to 799) - 10 Rookies (#'d to 499) - and 10 Mini Rookies (#'d to 350). Each box will contain TWO Memorabilia cards (#'d to 400 or less) and ONE Autograph cards (#'d to 400 or less). Parallel sets: 120 Mini Masterpiece (#'d to 1) and 10 Mini Rookies (#'d to 137). Inserts: Memorabilia cards 1:9 (Tools of the Game: Single > #'d to 250 - Double > #'d to 125 - and Triple > #'d to 75; Classic Confrontations: Single > #'d to 400 - Double > #'d to 100 - and Double Patch > #'d to 10; Jersey > #'d to 250; Bat > #'d to 100; Jersey/Bat > #'d to 50; and Jersey Tags > #'d to 5) and Autographs (Regular > #'d to qty. produced - Jersey > #'d to 100 - Bat > #'d to 50 - Opening Day Balls > #'d to 10 - and Cut Signature > #'d from 1 to 10).