War is the reciprocal and violent application
of force between hostile political entities aimed at
bringing about a desired political end-state via armed
conflict. In his seminal work,
On War,
Carl Von Clausewitz calls war the "continuation of
political intercourse, carried on with other means."[1]
War is an interaction in which two or more militaries
have a “struggle of wills”.[2]
When qualified as a
civil war, it is a dispute inherent to a given
society, and its nature is in the conflict over modes of
governance rather than
sovereignty. War is not considered to be the same as
mere
occupation,
murder or
genocide because of the reciprocal nature of the
violent struggle, and the
organized nature of the units involved.
War is also a cultural entity, and its practice is
not linked to any single type of political organisation
or society. Rather, as discussed by
John Keegan in his “History Of Warfare”, war is a
universal phenomenon whose form and scope is defined by
the society that wages it.
[3]
The conduct of war extends along a continuum, from the
almost universal
tribal warfare that began well before recorded human
history, to wars between
city states,
nations, or
empires. A group of combatants and their support is
called an
army on land, a
navy at sea, and
air force in the air. Wars may be prosecuted
simultaneously in one or more different
theatres. Within each theatre, there may be one or
more consecutive
military campaigns. A military campaign includes not
only fighting but also intelligence, troop movements,
supplies,
propaganda, and other components. Continuous
conflict is traditionally called a
battle, although this terminology is not always fed
to conflicts involving aircraft, missiles or bombs
alone, in the absence of ground troops or naval forces.
War is not limited to the
human species, as
ants engage in massive intra-species conflicts which
might be termed warfare. It is theorized that other
species also engage in similar behavior, although this
is not well documented.
[4][5][6]
Some believe war has always been with us; others
stress the lack of clear evidence that war is not in our
prehistoric past, and the fact that many peaceful,
non-military societies have and still do exist.
Originally, war likely consisted of small-scale raiding.
Since the rise of the state some 5000 years ago,
military activity has occurred over much of the globe.
The advent of gunpowder and the acceleration of
technological advances led to modern warfare.
Since the close of the
Vietnam War, the ideas expounded by the Prussian
military theorist Carl von Clausewitz (1780-1831) have
come to thoroughly permeate American military writing,
doctrinal, theoretical, and historical. His book
On War, first published (as
Vom Kriege) in 1832, was adopted as a key
text at the Naval War College in 1976, the Air War
College in 1978, the Army War College in 1981. It has
always been central at the U.S. Army's School for
Advanced Military Studies at Leavenworth (founded in
1983). The U.S. Marine Corps's brilliant little
philosophical field manual
FMFM 1: Warfighting (1989) is essentially a
distillation of On War, and the newer Marine
Corps Doctrinal Publications (MCDPs,
c.1997) are equally reflective of Clausewitz's basic
concepts.*1
This is not the first time Clausewitz has been in
fashion. Indeed, On War has been the bible of
many thoughtful soldiers ever since Field Marshal
Helmuth von Moltke attributed to its guidance his
stunning victories in the wars of German unification
(1864, 1866, 1870-71). Nor is it the first time that
individual American soldiers and military
thinkers have been attracted by his ideas: George
Patton, Albert Wedemeyer, and—especially—Dwight
Eisenhower were intensely interested in what he had to
say.
It is, however, the first time that the American
armed forces as institutions have turned to
Clausewitz. While the philosopher had insisted that war
was "simply the expression of politics by other means,"
the traditional attitude of American soldiers had been
that "politics and strategy are radically and
fundamentally things apart. Strategy begins where
politics end. All that soldiers ask is that once the
policy is settled, strategy and command shall be
regarded as being in a sphere apart from politics."*2
The sudden acceptability of Clausewitz in the wake of
Vietnam is not difficult to account for, for among the
major military theorists only Clausewitz seriously
struggled with the sort of dilemma that American
military leaders faced in the aftermath of their defeat.
Clearly, in what had come to be called in scathing terms
a "political war," the political and military components
of the American war effort had come unstuck. It ran
against the grain of America's military men to criticize
elected civilian leaders, but it was just as difficult
to take the blame upon themselves. Clausewitz's analysis
could not have been more relevant:
The more powerful and inspiring the motives for
war,... the more closely will the military aims and
the political objects of war coincide, and the more
military and less political will war appear to be.
On the other hand, the less intense the motives, the
less will the military element's natural tendency to
violence coincide with political directives. As a
result, war will be driven further from its natural
course, the political object will be more and more
at variance with the aim of ideal war, and the
conflict will seem increasingly political in
character.*3
When people talk, as they often do, about
harmful political influence on the management of
war, they are not really saying what they mean.
Their quarrel should be with the policy itself, not
with its influence.
Vom Kriege (IPA: [fɔm
ˈkʁiːgə]) is a book on
war and
military strategy by
Prussian general
Carl von Clausewitz, written mostly after the
Napoleonic wars, between 1816 and 1830, and
published posthumously by his wife in 1832. It has been
translated into
English several times as On War. On
War is actually an unfinished work; Clausewitz had
set about revising his accumulated manuscripts in 1827,
but did not live to finish the task. His wife eventually
compiled all the work and the final two chapters
Clausewitz never finished.
On War is one of the first books on modern
military strategy. This is mainly due to Clausewitz'
integration of politics and social and economic issues
as some of the most important factors in deciding the
outcomes of a war. It is one of the most important
treatises on strategy ever written, and is prescribed at
various
military academies to this day.
Carl von Clausewitz was a
Prussian officer among those baffled by how the
armies of the
French Revolution and
Napoleon had changed the nature of war through their
ability to motivate the populace and thus unleash war on
a greater scale than had previously been the case in
Europe. Clausewitz was well educated and had a strong
interest in art, science, and education, but he was a
professional soldier who spent a considerable part of
his life fighting against Napoleon. There is no doubt
that the insights he gained from his experiences,
combined with a solid grasp of European history,
provided much of the raw material for the book. On
War represents the compilation of his most cogent
observations.
Note: Clausewitz states that Napoleon's tactics were
not revolutionary at all and that Napoleonic Warfare did
not change anything greatly in military history. The
technology of weaponry for the most part remained
static, and new strategies weren't developed, but rather
Napoleon refurbished old ones, mixing them into one
grand strategy.
The book contains a wealth of historical examples
used to illustrate its various concepts.
Frederick II of Prussia (the Great) figures
prominently for having made very efficient use of the
limited forces at his disposal.
Napoleon also is a central figure.
Among many strands of thought, three stand out as
essential to Clausewitz' concept:
War must never be seen as a purpose to itself,
but as a means of physically forcing one's will on
an opponent ("War is not merely a political act, but
also a real political instrument, a continuation of
political commerce, a carrying out of the same by
other means."[1]).
The military objectives in war that support
one's political objectives fall into two broad
types: "war to achieve limited aims" and war to
"disarm” the enemy: “to render [him] politically
helpless or militarily impotent."
The course of war will tend to favor the party
employing more force and resources (a notion
extended by Germany's leaders in World War One into
"total war"—the pursuit of complete military victory
regardless of the political consequences).
Military strategy is a
national defence policy implemented by
military organisations to pursue desired
strategic goals.[1]
Derived from the
Greek
strategos, strategy when it appeared in use
during the 18th century[2],
was seen in its narrow sense as the "art of the
general"[3],
'the art of arrangement' of troops.[4]
Military strategy deals with the planning and conduct of
campaigns, the movement and disposition of forces, and
the
deception of the
enemy. The father of modern strategic study,
Carl von Clausewitz, defined military strategy as
"the employment of battles to gain the end of war."
Liddell Hart's definition put less emphasis on
battles, defining strategy as "the art of distributing
and applying military means to fulfil the ends of
policy" Hence, both gave the pre-eminence to political
aims over military goals, ensuring
civilian control of the military.
"You must not fight too often with one enemy,
or you will teach him all your art of war." –
Napoleon Bonaparte
Military strategy is the plan and execution of
the contest between very large groups of armed
adversaries. It involves each opponent's diplomatic,
informational, military, and economic resources wielded
against the other's resources to gain supremacy or
reduce the opponent's will to fight. It is a principle
tool to secure the
national interest. A contemporary military strategy
is developed via
military science.
[5]
It is as old as
society itself. It is a subdiscipline of
warfare and of
foreign policy. In comparison,
grand strategy is that strategy of the largest of
organizations which are currently the
nation state,
confederation, or international
alliances. Military strategy has its origins before
the
Battle of the Ten Kings and will endure through the
space age. It is larger in perspective than
military tactics which is the disposition and
maneuver of units on a particular sea or battlefield.[6]
Military strategy in the 19th century was still
viewed as one of a trivium of "arts" or "sciences" that
govern the conduct of warfare; the others being
tactics, the execution of plans and manœuvering of
forces in battle, and
logistics, the maintenance of an army. The view had
prevailed since the Roman times, and the borderline
between strategy and tactics at this time was blurred,
and sometimes categorization of a decision is a matter
of almost personal opinion.
Carnot, during the
French Revolutionary Wars thought it simply involved
concentration of troops.[7]
The Battle of Siffin, illustration from a
19th century manuscript by
Muhammad Rafi Bazil.
Strategy and
tactics are closely related and exist on the same
continuum.
2005 Fleer Flair Baseball sealed box contains 1 pack of 12 cards each in a 75 card base set including 15 Class of '04 Rookies (#'d to 799). 1 Auto - and 2 Memorabilia cards #d to 199 or less and 1 Rookie #d to 699. On average every case will contain 8 Patch cards - 4 autos or memorabilia cards #d to 50 or less - 12 Multi Swatch cards and 15 Rookie cards. Take a look at the attached checklist to understand why this years product is much improved over 2004's version of Flair. ''Diamond Cuts Memorabilia'' 30 Jersey cards #d to 150 with a dual version #d to 99 - a patch #d to 50 - a dual patch #d to 15 - a super patch #d to 20 - a dual super patch #d to 9 - and a MLB Logo version 1 of 1. ''Diamond Cuts Jersey Die Cut'' #d to 75 with a dual version #d to 50 - a patch version #d to 25 and a dual patch version #d to 5 - a super patch die cut #d to 10 and a dual super patch die cut #d to3. ''Dynasty Foundations Memorabilia'' 18 cards with a single patch version #d to 99 - a dual jersey version #d to 150 - a dual patch #d to 50 - a triple jersey #d to 99 - a triple patch #d to 25 - a quad jersey #d to 40 - a quad patch #d to 15 - a five swatch jersey #d to 25 - a five swatch patch #d 9 - and a 1 of 1 MLB Logo Masterpiece with 5 MLB Logos on 1 card. ''Head of The Class Jerseys'' triple --serial numbering TBD - with a triple patch #d to 33 - and an MLB logo patch version #d to 1. ''Letterman'' nameplate cards 25 players with varied numbering to the letters of their last name. ''SIGNificant Signings'' 40 cards blue #d TBD - silver #d to 50 - gold jersey #d to 15 - signed patch #d to 15 and signed jersey tag 1 of 1. ''SIGNificant Signings Die Cut Dual'' 25 cards #d to 40 - with a jersey version #d to 15 - and a patch version #d to 5. ''Cuts and Glory'' 20 signed Jerseys #d to 100 - signed patch #d to 50 - signed jersey and patch #d to 15 - and MLB logo Masterpiece 1 of 1's. ''Head of the Class Triple'' jersey and auto #d to 20 - patch and auto #d to 3 - and logo and auto 1 of 1. ''Dynasty Cornerstones'' 10 single autos #d to 75 - with 5 dual versions #d to 50.
Price: 89.99
Each 2005 Fleer Ultra Baseball Cards Box contains 8 MLB cards per pack and 24 packs in display box. Each box come with 2 Memorabilia cards per box 1 #d to 399 or less. Seasons Crowns Autos approx 2 per case. 220 card set with 200 basic cards and 20 All Rookies. ''Follow the Leader GW'' 15 cards copper version (1:24) - gold version #d to 250 - platinum version #d to 99 - and an Ultraswatch version #d to players jersey #. ''Ultra Kings GW'' 45 cards gold version #d to 150 - platinum version #d to 25 - and Ultraswatch version #d to players jersey #. ''Ultra 3 Kings Triple Swatch'' 10 cards #d to 33. ''Season Crowns Game Used'' 50 cards - copper version #d to 399 - gold version #d to 99 - and platinum version #d to 25. ''Season Crowns Auto'' 25 cards - copper version #d to 199 - gold version #d to 99 - platinum version #d to 50 and masterpiece 1 of 1 autos available. ''Follow the Leader'' 15 cards (1:6). ''Strikeout Kings'' 15 cards (1:24). ''RBI Kings'' 15 cards (1:32). ''HR Kings'' 15 cards (1:96). ''Ultra Kings Gold'' 45 cards #d to 50. ''Gold Medallion Parallel'' 200 regular cards (1:1) - 20 All Rookies (1:8). ''Platinum Medallion'' 220 cards #d to 50.
Price: 49.95
Each 2004 Fleer Platinum Football Rack Pack sealed box contains 4 packs of 30 cards each in a 185 card base set including 50 Rookies (20 #'d to 999 - 10 #'d to 799 - 10 #'d to 499 - and 10 #'d to 299). Each PACK will contain ONE Rookie Memorabilia card. Each BOX will contain TWO Rookie cards (#'d to 999 or less) and ONE Autograph Rookie Memorabilia card (this being one of the 4 Rookie Memorabilia cards). Inserts: Pro Material Memorabilia 1:1 (#'d to 250; Die-Cut > #'d to 99 - Jersey Patch > #'d to 5 - Autograph > #'d to 175 - Autograph Die-Cut > #'d to 25 - and Autograph Die-Cut Jersey Patch > #'d to 1).
Price: 84.99
Each 2004 Fleer Inscribed Baseball Cards Pack contains 5 cards per pack. If you are a fan of autographs and memorabilia cards - then this product is for you. Each box will include one autograph card - with every fourth box containing an autograph with an added notation from the player. In addition - keep an eye out for signed Rookie Debut cards - where each rookie signed the first 75 serial numbered rookie cards. Each signed rookie card will be inscribed with the rookie's debut date or another inscription. Look for RARE Induction Ceremony 1/1's - they would make a welcome addition to any collection. Tons of memorabilia cards including Names of the Game - Award Winners - and Induction Ceremony! Perfect for any baseball fan!
Price: 7.99
Each 2004/05 Fleer Sweet Sigs Basketball Cards Pack contains 5 NBA trading cards per pack. Each box will contain ONE or TWO Memorabilia cards (#'d to 250 or less) and ONE Dual Autograph cards (#'d to 200 or less). Parallel sets: Gold (#'d to 99) and Black (#'d to position; 1-5). Inserts; Hardcourt Heroics (Jersey > #'d from 35 to 250 - Jersey Patch > #'d to 50 - Multi-Color Jersey Patch > #'d to jersey number - Masterpiece NBA Logo > #'d to 1 - Dual Jersey Patch > #'d from 2 to 29 - and Quadruple Jersey Patch > #'d from 9 to 42) - Sweet Stroke (Jersey > #'d from 15 to 250 - Jersey Patch > #'d to 50 - Jersey/Jersey Patch > #'d from 12 to 69 - Masterpiece NBA Logo/Jersey Patch > #'d to 1 - and Quadruple Jersey Patch > #'d from 12 to 35) - Sweet Stitches (Jersey > #'d from 8 to 175 - Jersey Patch > #'d to 50 - Multi-Color Jersey Patch > #'d from 2 to 48 - Masterpiece NBA Logo > #'d to 1 - Quadruple Jersey Patch > #'d from 2 to 33) - and Autographs (#'d to 200 or less; Gold > #'d to draft year - Platinum > #'d to draft pick number - and Masterpiece > #'d to 1).
Price: 9.99
Each 2004 Fleer Inscribed Trading Card Football Pack contains 5 cards each in a 100 card base set including 25 Rookies (#'d to 750; the first 75 of each will be autographed). Each box will contain ONE Rookie card and TWO Memorabilia cards. On average - there will be ONE Autograph card in every other box. Parallel sets: Facsimile Sig (Gold > #'d to 199 and Red > #'d to 5). Inserts: Names of the Game (#'d to 299; Memorabilia > #'d to 299 - Memorabilia Silver > #'d to 99 - Memorabilia Gold > #'d to 33 - Autograph > #'d to 99 - and Autograph Gold > #'d to 25) - Award Winners (#'d to 150; Memorabilia > #'d to 150 - Memorabilia Silver > #'d to 75 - Autograph > #'d to 150 - and Autograph Silver > #'d to award year) - Valuable Players (#'d to last two digits of MVP year; Memorabilia > #'d to 250 - Autograph > #'d to 199 - and Autograph Gold > #'d to 9) - Rookie Debut Autographs (#'d to 75) - and Induction Ceremony ('d to last two digits of HOF induction year; Memorabilia > #'d to 250 - Masterpiece Memorabilia > #'d to 1 - and Autograph: Bronze > #'d to 50 - Silver > #'d to 15 - and Gold > #'d to 5).
Price: 9.49
Each 2004 Fleer Ultra Update Baseball Trading Card Pack contains 8 MLB Trading cards per pack. Fleer is pround to introduce Legendary 13 game-used/autographed inserts - which feature some of the most celebrated Major League Baseball names of the past and presend - including Ted Williams - Nolan Ryan - Mike Schmidt - Carl Yastrzemski - Roger Clemens - Albert Pujols and Sammy Sosa! There is an array of Legendary 13 Levels - including the spectacular Masterpiece Collection. The 1-of-1 Masterpiece Collection cards include a game-used swatch from each of the Legendary 13 players - PLUS an autograph from the highlighted player! It is a card unlike any in the hobby today! An Update of the 2004 Ultra MLB set with 100 exclusive rookie cards and 75 new or traded veterans! Find two Rookies per pack. Also - look for serially numbered Lucky 13 Rookies highlighting the stars of tomorrow!
Price: 5.99
Each 2005 Fleer Tradition 1 Baseball Cards Box contain 10 MLB trading card per box and 36 pack per display box. 2005 Fleer Tradition MLB gives card collectors everything they are looking for and more? This three series set will be the largest in the Tradition series line with a combined 750 cards. Look for game-used memorabilia cards every 18 packs including some of the game?s greatest players from the past. Fleer Tradition - created by collectors for collectors! Statistical Leaders - 12 cards The top three players in three different offensive and pitching statistical categories for each league are presented in this 12 card subset. Basic cards - 288 cards The classical design in the key to this 288 card basic set. Trio Prospects - 30 cards Three prospects from each team make up this 30 card subset. Trio Prospects - Award Winners and 2004 Post Season subsets are found at a combined rate of 1:2 packs. Award Winners - 10 cards The yearly award winners are given their due in this 10 card subset highlighting the brightest from 2004. Trio Prospects - Award Winners and 2004 Post Season subsets are found at a combined rate of 1:2 packs. 2004 Post Season - 10 cards The 2004 post season was a remarkable series of events - finishing with the Boston Red Sox curse breaking championship. Trio Prospects - Award Winners and 2004 Post Season are seeded at a combined odds of 1:2 packs. Diamond Tribute - 25 cards - 1:6 packs 25 of the top players in the Majors are highlighted in this mainstay of the Tradition series. Diamond Tribute Game-used - 20 cards - 1:30 packs Game-used memorabilia parallel of the Diamond Tribute insert. Look for patch versions numbered to 50. Diamond Tribute Dual Patch - 10 cards - Numbered to 25 Combining two Diamond Tribute cards in to one! This version contains game-used patch swatches and is numbered to just 25! Cooperstown Tribute - 10 cards This 10 card insert highlights a few of the illustrious figures in the Hall of Fame. Each card is numbered to the player's HOF induction year. Cooperstown Tribute Game-used - 10 cards - 1:200 packs Game-used memorabilia parallel of the Cooperstown Tribute insert set. Look for patch versions numbered to 10! Standouts - 15 cards - 1:18 packs The Standouts insert set pays homage to 15 top players from the game today. Standouts Game-used - 11 cards - 1:65 packs Game-worn memorabilia parallel of the Standouts insert set. Look for patch versions numbered to just 50. Club 3000/500/300 - 20 cards - 1:360 packs Join the club! Club 3000/500/300 is three inserts in one looking at the players that have joined the exclusive 3000 Strike Out - 500 Home Runs or 300 Wins clubs. This insert will carry over all three series and combine for a total of 40 cards!
Price: 45.95
Each 2005 Fleer Authentix Baseball Cards Box contains 5 MLB trading cards per pack and 24 packs in display box. Authentix Baseball delivers more autographs in 2005. Hobby boxes contain 1 - 2 - or even 2 autographs per box! Look for Ticket to the Majors autographed rookie cards #'d to 250 or less! Also find Season Ticket packs that contain each of the four levels of parallel cards of a particular player. Look for 1-of-1 autographed patch cards - triple jersey cards and MLB logo Masterpiece cards and more! Basic Card - 100 cards Ticket to the Majors - 25 cards - Numbered to 250 Hot Ticket - 10 cards - 1:12 packs Showstoppers - 15 cards - 1:8 packs Jersey AuthenTix - 35 cards - 1:16 packs Find Jersey Authentix 1:16 hobby packs. Mezzanine level #'d to 75 - Club Box level #'d to 25 - Standing Room Only level #'d to 10. Patch AuthenTix - 35 cards - Numbered to 75 Patch Authentix General Admision - #'d to 75 - Mezzanine - #'d to 15 - Club Box - #'d to 5 - Standing Room Only - #'d to 1. Jersey AuthenTix Game of the Week - 20 cards Find dual jersey cards #'d from 10 to 200. Look for dual patch versions #'d to 10. Teammate Trios - 15 cards - Numbered to 75 Find triple jersey cards #'d to 75. Also - look for Hometown Variations #'d to 25 and 1. Hot Ticket Jersey - 8 cards - 1:87 packs Find Hot Ticket Jersey cards 1:87 Hobby Packs. Look for Patch versions #'d to player's jersey number and 1-of-1 Masterpiece patch cards. Autographed AuthenTix - 12 cards - Numbered to 100 General Admission - #'d to 100 Mezzanine - #'d to 40 Club Box - #'d to 5 Standing Room Only - #'d to 1 Auto Jersey AuthenTix General Admission - 13 cards - Numbered to 75 Autographed Jersey AuthenTix - 14 cards - Numbered to 15 Mezzanine - #'d to 15 Club Box - #'d to 5 Standing Room Only - #'d to 1 Autographed Patch AuthenTix General Admission - 19 cards - Numbered to 40 Autographed Patch Authentix - 21 cards - Numbered to 10 Mezzanine - #'d to 10 Club Box - #'d to 5 Standing Room Only - #'d to 1
Price: 99.95
Each 2005 Fleer Classic Clippings Baseball Cards Box contains 5 MLB trading cards per packs and 18 packs in display box. Take home a piece of history in every box of Classic Clippings Baseball. Find single - dual and even triple autographs from many of baseball's top stars and all-time greats. Look for dual and triple patch cards and quad bat cards from the game's best. Basic Cards - 75 cards Legends - 30 cards - Numbered to 999 Find 30 Legends cards in the base set #'d to 999. Rookie Cards - 20 cards - 1:6 packs Press Clippings - 12 cards - 1:6 packs Find Gold versions #'d to 4! Classic Clippings - 10 cards Find Gold versions #'d to last 2 digits of year Cut of History Single - 20 cards Look for 3 different levels: Blue - Silver Patch - #'d to 25 - Purple Patch - #'d to 1 Cut of History Dual - 9 cards Look for three levels: Blue Dual Jersey - Silver Dual Patch - #'d to 15 - Purple Dual Patch - #'d to 1. Cut of History Triple Game-Used - 8 cards Look for three levels: Blue Triple Jersey - Silver Triple Patch - #'d to 25 - Purple Triple Patch - #'d to 1. Bat Rack - 14 cards Look for three levels of Bat Racks featuring 4 game-used bat pieces on each card. Look for Blue versions - Silver versions #'d to 10 and Purple versions #'d to 1. Jersey Rack Dual - 20 cards Find three levels of Jersey Rack Dual memorabilia cards. Look for Blue versions - Silver Dual Patch versions #'d to 25 and Purple Dual Patch versions #'d to 1. Jersey Rack Triple - 20 cards Jersey Rack Triple features 3 levels: Blue Triple Jersey - Silver Triple Patch - #'d to 25 - Purple Triple Patch - #'d to 1. Cut of History Blue Single Autograph - 16 cards Cut of History Silver Single Autograph - 17 cards Find Cut of History Silver autographs #'d to 25 and Purple autographs #'d to 1. Cut of History Dual Autograph - 4 cards Find Blue Dual autographs #'d to 49 - Silver Dual autographs #'d to 22 - and Purple Dual autographs #'d to 1. Cut of History Triple Autograph - 7 cards Find three levels of triple autographs: Blue - #'d to 15 - Silver - #'d to 5 - and Purple - #'d to 1. Diamond Signings Blue Single AUtograph - 24 cards - 1:29 packs Diamond Signing Silver Single Autographs - 29 cards Find Silver autographs #'d to 25 - Purple autographs #'d to 1. Diamond Signings Blue Dual Auitograph - 5 cards - Numbered to 49 Diamond Signings Dual Silver Autograph - 9 cards Find Silver Dual autographs #'d to 22 - Purple Dual autographs #'d to 1. Diamond Signings Triple Autograph - 7 cards Find serially numbered Diamond Signings Blue Triple autographs - Silver Triple autographs #'d to 5 - Purple Triple autographs #'d to 1. MLB Game Worn Jersey Collection - 18 cards - 1:8 packs
Price: 94.99
This year - E-X stands for E-Xtreme! Always known for its cutting-edge technology and striking designs - 2004 E-X Football goes where no other product has gone before. Configured as an all-new - seven-card super pack - E-X is populated with some of the most visually breathtaking and collectible cards to ever hit the market. The future of trading cards has finally arrived. Basic cards - 40 cards The E-X brand has long been known for its stunning designs and this year is no different. Collect 40 of the NFL's biggest stars in the basic set - complimented by a striking etched foil background design. Rookies - 15 cards - Numbered to 500 Find one sequentially-numbered rookie card in every pack of 2004 E-X Football! Rookie Autograph and memorabilia - 10 cards These top 10 rookies feature an autograph and a swatch of memorabilia to create the super rookie. Cards are serially numbered from 199 to 249. Essential Credentials - 65 cards The renowned Essential Credentials parallel is back. A long time Hobby innovator - this set features serially numbering based on the player's card number. Card #1 will be numbered to 1 in the "Now" version and numbered to 65 in the "Future" version. Card #2 will be numbered to 2 in the "Now" version and numbered to 64 in the "Future" version and so on. Clearly Authentics - 40 cards Black (patch) #'d from 50 to 90. Gold (patch and jersey) #'d to 50. Pewter (patch and jersey) numbered to 44. Bronze (oversized patch) #'d to 11. Turquoise (nameplate) numbered to the player's last name. Tan (dual patch) #'d to 22. Burgundy (triple patch) #'d to 13. Royal (patch/jersey/jersey) #'d to 8. Clearly Authentics Emerald - 18 cards One-of-One Each card features two players and the NFL logos from their jerseys! Classic ConnEXions doubles - 20 cards - Numbered to 22 Two players matched up that have a direct link to each other. Classic ConnEXions Triples - 10 cards - Numbered to 13 Like the Classic ConnEXions Doubles - these triples are sure to be a big score! Look for special 1 of 1 Emerald versions! Clearly Authentics Signature - 30 cards Black (jersey) #'d from 80 to 100. Gold (jersey) serially numbered. Pewter (jersey/jersey) numbered from 40 to 60. Tan (patch) #'d to jersey number. Burgundy (tags) #'d to 5. Clearly Authentics Signature Emerald - 40 cards One-of-One Each card features an NFL Logo as the swatch! Signings of the Times - 12 cards Half century #'d to 50. Quarter Century (with patch) #'d to 25. Emerald version #'d to 1. Check Mates - 15 cards It will be a collector's dream to deposit one of these into their collection! These brilliant dual-signed fold out cards feature the cut signatures of some of the top players in the history of the game. ConnEXions Double Signed - 10 cards These dual-signed autographed cards feature some interesting current day as well as historic connections from the annals of Football.
Price: 139.95
Each 2004 Fleer Greats of the Game (Cut Signature Edition) Baseball Cards sealed box contains 15 packs of 5 cards each in a 75 card base set. Parallel set (partial): Gold Border Autograph 2:15. For the first time ever Fleer presents the second series of the hobby?s favorite retired baseball autograph trading card set?Greats of the Game. We've added more cut signatures of legends - heroes and cult favorites that you are bound to love. Each box contains two autographs and one game-used card. Basic Cards - 65 cards All you need to succeed is an award winning design and a strong roster of legendary players. Greats of the Game Cut Signature Edition hits both of these right on the head. Like the first series - you are bound to build the basic set for its beauty and great player selection. Forever... - 29 cards Forever... highlights some of the biggest names in five of Baseball's most storied franchises. Each card is serially numbered to the player's rookie year. Plus look for game-worn jersey and patch versions numbered as low as 5! Yankees Clippings - 8 cards - 1:45 packs The return of Yankees Clippings has the die-hard Greats fans buzzing... and why not? This was the set that captured the imagination of the hobby a few years ago and will once again prove why Greats of the Game stands head and shoulders over everyone else. Look for autographed versions of these cards too! Gold Bordered Autograph - 46 cards The gold bordered autograph set from the Greats series is one of the main reasons for the success of retired baseball products. Over 45 players make their mark in the annals of Greats history - plus short prints and variations return once again. Etched in Time - 39 cards Greats of the Game Cut Signature Edition has a fair selection of cut signatures from legendary players from the past. Each card is serially numbered no higher than 95 and some are numbered in single digits. Personality Cuts - 7 cards Greats goes beyond just recognizing those who accomplished something on the field - but also those behind the scenes. Personality Cuts are cut signatures from some of baseball's most illustrious owners - announcers and even personalities... Announcing Greats - 10 cards - 1:12 packs Imagine pairing up a well known baseball star and the voice of the team that announced some of this player's greatest moments. This is what the Announcing Greats insert does. This is a Retail Exclusive. Announcing Greats Autographs - 8 cards Announcing Greats pairs up autographs from a famous announcer along with legendary star to create an industry first. Each card is serially numbered to 75 or less and contain two autographs.
Price: 109.95
Each 2004 Fleer Greats of the Game (Cut Signature Edition) Baseball Cards Pack contains 5 cards each in a 75 card base set. Parallel set (partial): Gold Border Autograph 2:15. Find 2 authentic retired players autographs/cut signature in every box! Look for the return of Yankee Clippings and...for the first time every autographed Yankee Clippings! In addition to the two autographs per box - collectors will also find one Memorabilia card in every box including Dual Patch cards # to only 5!
Price: 9.99
America's favorite autographed memorabilia in a box has finally returned! It is time to experience the next generation of trading card products with the debut release of 2004 Legacy Baseball. One (1) autographed baseball and one (1) game worn card per box of only the top players from the past and present! Look for single signed baseballs from Babe Ruth - Lou Gehrig - Ted Williams and more! Plus - there are team signed baseballs from some of the most illustrious teams in the history of baseball! View complete check list here Basic Cards - 60 cards We've selected 60 of the best players to make up the base card set with one of the most outstanding designs you've ever seen in the hobby. Future Legacy - 15 cards - Numbered to 599 Serially numbered to just 599 - these 15 true rookies will fall at a rate of one per hobby box. Hit Kings - 15 cards - 1:8 packs Hit Kings highlights the batting ability of 15 of the top modern day sluggers. Hit Kings Memorabilia - 22 cards Look for patch cards from some of the biggest sluggers in the Major Leagues. Serially numbered no higher than 99. Look for versions numbered to 50 and 1! Hit Kings Dual Memorabilia - 14 cards We've taken Hit Kings to a higher level by pairing two slugging greats with each. These game-worn patch cards are serially numbered from 4 to 21! Franchise Legacy - 24 cards Franchise Legacy looks at some of the players that have left their mark in their team's history. Each card features an authentic game-worn patch numbered to 99 or less including Masterpiece versions! Franchis Legacy Dual Patch - 12 cards These patch cards feature two players from the same team along with an authentic game-worn patch numbered from 3 to 33! Franchise Legacy Quad Patch - 10 cards Imagine a card with four game-worn patches of some of the biggest names in baseball - and you will have Franchise Legacy Quad Patch cards numbered from 2 to 22. Signed Baseballs - 100 cards - 1:1 packs Each box of Legacy features one signed baseball from some of the greatest players to ever play the game including Babe Ruth and Lou Gehrig. Plus there are team signed balls and baseballs signed by incredible personalities. Stay tuned for more information
Price: 179.95
Each 2004/05 Fleer Authentix Basketball Trading Card pack contains 5 cards each in a 140 card base set including 30 'Ticket to the Pros' Rookies (#'d to 750) - and 10 'Ticket to the Pros' Executive Decision (features autograph of head coach or general manager who drafted player > #'d to 250).
Price: 4.99